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	<id>https://www.temlib.org/AtariForumWiki/index.php?action=history&amp;feed=atom&amp;title=Neochrome_Master</id>
	<title>Neochrome Master - Revision history</title>
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	<updated>2026-05-06T18:35:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.temlib.org/AtariForumWiki/index.php?title=Neochrome_Master&amp;diff=15523&amp;oldid=prev</id>
		<title>&gt;Barthax at 20:34, 1 August 2006</title>
		<link rel="alternate" type="text/html" href="https://www.temlib.org/AtariForumWiki/index.php?title=Neochrome_Master&amp;diff=15523&amp;oldid=prev"/>
		<updated>2006-08-01T20:34:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:34, 1 August 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1136&quot;&gt;Line 1,136:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[Graphics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[Graphics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Graphics]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Barthax</name></author>
	</entry>
	<entry>
		<id>https://www.temlib.org/AtariForumWiki/index.php?title=Neochrome_Master&amp;diff=15522&amp;oldid=prev</id>
		<title>&gt;Zorro 2 at 10:10, 31 July 2006</title>
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		<updated>2006-07-31T10:10:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:10, 31 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1134&quot;&gt;Line 1,134:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,134:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back to [[Graphics]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Zorro 2</name></author>
	</entry>
	<entry>
		<id>https://www.temlib.org/AtariForumWiki/index.php?title=Neochrome_Master&amp;diff=15521&amp;oldid=prev</id>
		<title>&gt;Zorro 2 at 10:06, 31 July 2006</title>
		<link rel="alternate" type="text/html" href="https://www.temlib.org/AtariForumWiki/index.php?title=Neochrome_Master&amp;diff=15521&amp;oldid=prev"/>
		<updated>2006-07-31T10:06:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     ï¿½p - NEOchrome Master - ï¿½q&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     by Chaos, Inc. of the Delta Force (member of the Union)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Preview:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NEOchrome Master offers you the following features:&lt;br /&gt;
&lt;br /&gt;
        - up to 10 different workscreens&lt;br /&gt;
&lt;br /&gt;
        - totally keyboard controlled&lt;br /&gt;
&lt;br /&gt;
        - faster drawing of the board.&lt;br /&gt;
&lt;br /&gt;
        - calculate colors, also STE&lt;br /&gt;
&lt;br /&gt;
        - using of the Fileselectbox by loading AND saving&lt;br /&gt;
&lt;br /&gt;
        - loading- and saving-routines for different picture types:&lt;br /&gt;
&lt;br /&gt;
                - NEOchrome&lt;br /&gt;
&lt;br /&gt;
                - Degas packed and unpacked&lt;br /&gt;
&lt;br /&gt;
                - IFF&lt;br /&gt;
&lt;br /&gt;
                - Doodle&lt;br /&gt;
&lt;br /&gt;
        - Checking the commandline and changing to the right picture type and &lt;br /&gt;
loading the picture.&lt;br /&gt;
&lt;br /&gt;
        - formatting of disks 100% MS-DOS&lt;br /&gt;
&lt;br /&gt;
        - deleting files&lt;br /&gt;
&lt;br /&gt;
        - rotate objects at any angle (not only 90Ã¸)&lt;br /&gt;
&lt;br /&gt;
        - cutter utility to cut objects into a library&lt;br /&gt;
&lt;br /&gt;
        - saving of the copybox in image format&lt;br /&gt;
&lt;br /&gt;
        - totally new animation tool&lt;br /&gt;
&lt;br /&gt;
        - saving of the color palette (assembler and C syntax)&lt;br /&gt;
&lt;br /&gt;
        - and changing the color palette in every scanline&lt;br /&gt;
&lt;br /&gt;
        - STE/Blitter support&lt;br /&gt;
&lt;br /&gt;
        - rasters!&lt;br /&gt;
&lt;br /&gt;
        - magnify in the lower border of the fullscreen&lt;br /&gt;
&lt;br /&gt;
        - remap function&lt;br /&gt;
&lt;br /&gt;
        - Saving all options&lt;br /&gt;
&lt;br /&gt;
        - works also on TTs&lt;br /&gt;
        - antialiasing&lt;br /&gt;
&lt;br /&gt;
        - module concept&lt;br /&gt;
        - ....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0. Keyboard codes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'A'       Animate tool&lt;br /&gt;
&lt;br /&gt;
'B'       Brush&lt;br /&gt;
&lt;br /&gt;
'C'       Copybox&lt;br /&gt;
&lt;br /&gt;
'D'       Disk&lt;br /&gt;
&lt;br /&gt;
'E'       Eraser&lt;br /&gt;
&lt;br /&gt;
'F'       Fill&lt;br /&gt;
&lt;br /&gt;
'G'       Grabber&lt;br /&gt;
&lt;br /&gt;
'I'       Grid&lt;br /&gt;
&lt;br /&gt;
'J'       Jack Knife&lt;br /&gt;
&lt;br /&gt;
'L'       Line&lt;br /&gt;
&lt;br /&gt;
'N'       Nozzle&lt;br /&gt;
&lt;br /&gt;
'P'       Pencil&lt;br /&gt;
&lt;br /&gt;
'R'       Rasters&lt;br /&gt;
&lt;br /&gt;
'S'       Shapes&lt;br /&gt;
&lt;br /&gt;
'T'       Text&lt;br /&gt;
&lt;br /&gt;
'X'       Cutter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Escape    turn board on and off&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shift-ESC select color #0 as painting color&lt;br /&gt;
&lt;br /&gt;
'1'       select color #1 as painting color&lt;br /&gt;
&lt;br /&gt;
'2'       ...&lt;br /&gt;
&lt;br /&gt;
.         ...&lt;br /&gt;
&lt;br /&gt;
'9'       ...&lt;br /&gt;
&lt;br /&gt;
'0'       select color #10 as painting color&lt;br /&gt;
&lt;br /&gt;
'Å¾'       select color #11 as painting color (on German keyboard)&lt;br /&gt;
&lt;br /&gt;
'''       select color #12 as painting color (-'-)&lt;br /&gt;
&lt;br /&gt;
'#'       ...&lt;br /&gt;
&lt;br /&gt;
Backspace ...&lt;br /&gt;
&lt;br /&gt;
Help      select color #15 as painting color&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(On american and other keyboards the colors can be changed by the buttons on &lt;br /&gt;
the upper row of the keyboard including all special chars.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It depends on the available memory how many workscreens NEOchrome offersto &lt;br /&gt;
you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'0'       select workscreen #0 (on numerical keyboard)&lt;br /&gt;
&lt;br /&gt;
'1'       select workscreen #1 (on numerical keyboard).&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
'9'       select workscreen #9 (on numerical keyboard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Space     selects the actual color palette&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In General:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NEOchrome Master is done by Chaos, Inc. of The Delta Force (member of the &lt;br /&gt;
still ruling UNION). It's based on a reassembled version of NEOchrome v1.0.&lt;br /&gt;
&lt;br /&gt;
The original reassembled sourcecode is about 280 Kbyte length. The &lt;br /&gt;
sourcecode of version 2.23 has 720 Kbyte.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What now follows is a description of all new functions:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UNDO of the board is now splitted into two parts: UNDO in general and color &lt;br /&gt;
undo. Clicking at UNDO uses the normal UNDO-function (Pressing the 'Undo'-key &lt;br /&gt;
does the same). If you change anything at the color palette, and you like to &lt;br /&gt;
turn this changes back, click with the left mouse button at color (undo). &lt;br /&gt;
Clicking with the right mouse button at color (undo) changes only the actual &lt;br /&gt;
painting color back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ï¿½p1. Jack Knifeï¿½q&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On new function of the jack knife is to print the contents of the copybuffer &lt;br /&gt;
(jack knife and copybox buffer are equal). This can be done by clicking at &lt;br /&gt;
'print' or by pressing 'F10'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another new function is called 'remap'. Imagine the following situation: You &lt;br /&gt;
painted a font and you want to use this font in a picture. But the color &lt;br /&gt;
palette of the picture is different from the one of the font. So you've to &lt;br /&gt;
change the colors of the font to fit to the color palette of the picture. This &lt;br /&gt;
can be done by using 'remap'. Mark the block you like to remap and cut or copy &lt;br /&gt;
it. This is important, because by cutting/copying (F1/F2) the objekt, &lt;br /&gt;
NEOchrome Master knows the color palette of the original objekt. Then switch &lt;br /&gt;
to your new picture and paste (F3) the objekt. Drag it to the place where it &lt;br /&gt;
should be (rasters are recognized) and remap (F5). NEOchrome now tries to fit &lt;br /&gt;
the original objekt as good as possible to the new color palette.&lt;br /&gt;
&lt;br /&gt;
But there's another feature. Clicking with the right button at 'remap' or &lt;br /&gt;
pressing 'Shift+F5' forces NEOchrome Master to use only the colors between the &lt;br /&gt;
left and right color mark. This is useful to convert pictures to one/two/three &lt;br /&gt;
planes, or to change a lot of colors at once.&lt;br /&gt;
&lt;br /&gt;
But remember: NEOchrome Master always uses the color palette, which was active &lt;br /&gt;
when you copied/cutted the objekt. If you don't cut the objekt, then the old &lt;br /&gt;
color palette will be used.&lt;br /&gt;
&lt;br /&gt;
There's also a function called 'a-alias' which removes hard contrasts in your &lt;br /&gt;
pictures. It can only work if there are suitable colors for it. For example: &lt;br /&gt;
you can't antialias white pictures without having any greytones. But this &lt;br /&gt;
function doesn't replace a good painters work. If there's no block selected, &lt;br /&gt;
the screen will be antialiased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ï¿½p2. Copyboxï¿½q&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can now rotate the contents of the copybox at any angle. To select any &lt;br /&gt;
angle diffenrent to 90Ã¸ klick on the angle value by the left or (right) &lt;br /&gt;
button. This will increase (decrease) the angle. You can also select the &lt;br /&gt;
direction of the rotation by clicking on the small arrow right of the angle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rotating for 90Ã¸ uses the old NEOchrome routine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ï¿½p3. Grabberï¿½q&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NEOchrome Master is able to calculate the needed colors between two colors. &lt;br /&gt;
Put the left and the right color mark (move them by dragging with the right &lt;br /&gt;
mouse button) to the desired left and right value of the colors. Select &lt;br /&gt;
'calculate colors'. NEOchrome Master will now calculate all colors between the &lt;br /&gt;
left and right color mark so that there is a continues color flow from the &lt;br /&gt;
left color marked color to the right one.&lt;br /&gt;
&lt;br /&gt;
You can now save the selected color palette (see Rasters for more details on &lt;br /&gt;
selecting palettes) in an ASCII-file to include it into your sourcecode. &lt;br /&gt;
NEOchrome Master can save for use by assembler or by C.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's now also possible to save the contents of the copybox as image file. This &lt;br /&gt;
means, that NEOchrome Master saves the data of the copybox, not an ASCII file. &lt;br /&gt;
All 'CopyBxxx.xxx' are now saved in the actual load directory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clicking with the right button at 'SAVE COPYB.xx' allows you to enter the &lt;br /&gt;
filename and path under which the file is saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ï¿½p4. Fillï¿½q&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Left button will fill as usual. The right button will fill with the &lt;br /&gt;
backroundcolor to delete a polygon.&lt;br /&gt;
&lt;br /&gt;
The whole miscellany options are now available by the fill function. This was &lt;br /&gt;
necessary to get a new place in order to put the Raster function there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are a few more options. First of all, you can select whether you want to &lt;br /&gt;
work with the 4096 STE-Colors. This works on ANY ST(E). When you select STE on &lt;br /&gt;
an normal ST, than you can adjust up to 4096 colors, but you can only see up &lt;br /&gt;
to 512 (By, the way, I'm working on a version, which is able to display all &lt;br /&gt;
4096 colors on normal STs).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next you can turn the blitter on and off. When you are working with rasters, &lt;br /&gt;
the blitter disturbs the system. It's switched off automatically when you set &lt;br /&gt;
a raster. With this button you can turn the blitter on again (Then you've &lt;br /&gt;
flickering rasters)...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can turn the 'Magnifying glasses' of the fullscreen on and off. You can &lt;br /&gt;
also adjust the heigth of this magnify. This maximum height depends on your ST &lt;br /&gt;
and monitor. Use left and right button to increase or decrease the value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's also an bigger enlarger. You can change the type of enlarger &lt;br /&gt;
you're using by using the left and right mousebutton at 'TYP', or by &lt;br /&gt;
pressing '+' and '-' at the numerical keypad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What now follows is the so called 'adjustable border'. Depending on your ST &lt;br /&gt;
the number of NOPs may differ a little from other STs. If you've difficulties &lt;br /&gt;
with your ST (e.g. flickering border, shifting of the whole picture,..) then &lt;br /&gt;
try to adjust this value. There are different values for 50 and 60 Hz. Again, &lt;br /&gt;
left button to increase, right button to decrease. Sometimes, the whole &lt;br /&gt;
picture is shiftet, even when you're not using fullscreen. Then toggle the &lt;br /&gt;
synchronisation from 60-&amp;gt;50 or 50-&amp;gt;60, then your ST should be working &lt;br /&gt;
normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the right side is the button 'COLOR #'. With the help of this button you&lt;br /&gt;
can show the number of all colors inside the color palette. Another button is&lt;br /&gt;
called 'PORTA 7'. Using this button toggles the 7th Bit of the port A of the&lt;br /&gt;
soundchip (Useful to switch a cache on/off). The button MUSIC allows  you to&lt;br /&gt;
turn a music on and off. The music can be loaded by a right mouseclick at&lt;br /&gt;
&amp;quot;MUSIC #&amp;quot; (It's only possible to load Jochen Hippel's  PC-relative muzaks).&lt;br /&gt;
But be careful using this function... If you  selected a file, that is&lt;br /&gt;
anything except a Hippel-Music, NEOchrome  may crash....The best way to paint&lt;br /&gt;
with music is to load the music  first, and then to save the options (which&lt;br /&gt;
also saves the path and  filename of the music) and then to paint. The little&lt;br /&gt;
number behind the &amp;quot;#&amp;quot; shows the number of music you are listening to. Nearly&lt;br /&gt;
all Hippelmusics are containing several tunes. You can change your  selection&lt;br /&gt;
by clicking at the number with the right and left  mousebutton. &amp;quot;S-Saver&amp;quot; &lt;br /&gt;
turns the Screensaver on and off. If it's turned on, it blanks out the &lt;br /&gt;
screen after about 3 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next buttons allows you to switch from 50 to 60 Hz or vice visa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The last button 'Save all options' saves all options, that you can select by &lt;br /&gt;
NEOchrome Master. This are e.g. the line width, the text style, the picture &lt;br /&gt;
format, the heigth of the border, the number of NOPs...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ï¿½p5. Eraserï¿½q&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clicking once on the eraser icon selects eraser function. If you click with &lt;br /&gt;
the right button again on this icon NEOchrome Master quits. Pressing the left &lt;br /&gt;
button again deletes the whole picture without any UNDO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ï¿½p6. Diskï¿½q&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NEOchrome Master is now able to load files from different picture types. &lt;br /&gt;
Clicking once at the disk icon you're able to select the desired picture type &lt;br /&gt;
for loading and saving seperatly.&lt;br /&gt;
&lt;br /&gt;
NEOchrome Master is able to check for the right picture type and select this &lt;br /&gt;
type automatically. This is only possible when the selected picture is saved &lt;br /&gt;
in IFF-format, by NEOchrome Master in NEOchrome format, or as packed Degas &lt;br /&gt;
picture. Otherwise NEOchrome Master will try to load the picture by the &lt;br /&gt;
selected format.&lt;br /&gt;
&lt;br /&gt;
Saving pictures is always done in the selected format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can format disk 100% MS-DOS compatible on any TOS version by clicking at &lt;br /&gt;
'format' (single- and double sided).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To delete files simply click 'delete'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ï¿½p7. Cutterï¿½q&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is one of the most complex new routines in NEOchrome Master. I'll try to &lt;br /&gt;
explain it as good as possible, but you've to try it on your own for full &lt;br /&gt;
understanding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the help of the Cutter you can cut objects to animate them or to save &lt;br /&gt;
them into a special file called 'object-file'. This file contains all &lt;br /&gt;
information about the cutted objects, so you can use this object file to be &lt;br /&gt;
loaded by your own program as a graphix library.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two ways of selecting objects: Firstly, you can open a box similiar &lt;br /&gt;
to the way of the copybox. Secondly, you can force NEOchrome to search for a &lt;br /&gt;
frame which surrounds the object. Here it is necessary to set the painting &lt;br /&gt;
color to the color of the frame (e.g. using the grabber). Afterwards click &lt;br /&gt;
into the frame with the right mouse button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After selecting any objects it is possible to change the size of the selecting &lt;br /&gt;
box by clicking the left mouse button at any side or edge of the selecting &lt;br /&gt;
box. This will resize the selecting box in the way you'd clicked at the &lt;br /&gt;
object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to move a selecting box you click into the selected area with the &lt;br /&gt;
right mouse button while pressing the button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Realize, so far you just selected an object. To put it into your graphix &lt;br /&gt;
library click on 'ADD' placed in the options menu (F1 does the same). The &lt;br /&gt;
selected object is inserted before the right box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to replace/show/delete a object that is already stored in your graphix &lt;br /&gt;
library?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(i)  Select the actual object using the right and left arrow.&lt;br /&gt;
&lt;br /&gt;
(ii) click on 'Change' (='F2') /'Show' (='F3') /'Delete'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Note:    You can only insert or add an object when you'd selected an area &lt;br /&gt;
before.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NEOchrome Master knows the position of all cutted objects. By clicking on &lt;br /&gt;
'Show', NEOchrome Master sets the selecting box to its stored position. &lt;br /&gt;
NEOchrome Master also knows the name of the picture from which the objects are &lt;br /&gt;
cutted. 'Show' also switches to the corresponding screen from which the object &lt;br /&gt;
was cutted. But 'Show' shows only the coordinates of the object not the data &lt;br /&gt;
of the object. When you click with the right button at 'Show' then the data of &lt;br /&gt;
the object is copied to the screen and all rasters of the object are set. This &lt;br /&gt;
is important to check whether the right objects are stored. It's also useful &lt;br /&gt;
when you lost your picture fro which the objects are cutted. So you can &lt;br /&gt;
'restore' these pictures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to save/load/clear all objects of your library?&lt;br /&gt;
&lt;br /&gt;
(i)  Click on save/load/new.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you save your library, NEOchrome Master asks you whether it should save all &lt;br /&gt;
headers too. 'No' means that the pure data is being saved without any further &lt;br /&gt;
information (Note: This fromat can't be loaded again!). 'Yes' will save all &lt;br /&gt;
information, like position and size too (Note: Only this fromat can be &lt;br /&gt;
loaded). If you load a library, NEOchrome Master asks you whether it should &lt;br /&gt;
load all pictures too. As you may remember, NEOchrome Master also knows the &lt;br /&gt;
name of the pictures from which the objects were cutted. All these pictures &lt;br /&gt;
are loaded by selecting 'Yes'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case you've changed some graphix simply select 're-cut' (=F10) and &lt;br /&gt;
NEOchrome Master cuts all objects again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The structure of the object-file (for use with own programs):For &lt;br /&gt;
none-C-programmers: char=byte, int=word.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Version $0100:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
char header[6];               always 'NEOOBJ'&lt;br /&gt;
&lt;br /&gt;
int version;                  version e.g. $0100&lt;br /&gt;
&lt;br /&gt;
char filenames[4][13];        names of the four used pictures&lt;br /&gt;
&lt;br /&gt;
long filelength;              number of bytes following after this entry&lt;br /&gt;
&lt;br /&gt;
int number;                   number of objects in this file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Version $0101:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
char header[6];               always 'NEOOBJ'&lt;br /&gt;
&lt;br /&gt;
int version;                  version e.g. $0101&lt;br /&gt;
&lt;br /&gt;
int internal_bytes;           number of internal bytes following; Skip them..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is repeated as often as internal_bytes/14: (But this may be changed &lt;br /&gt;
sometimes)&lt;br /&gt;
&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|   char screen_number;       number of the following workscreen&lt;br /&gt;
&lt;br /&gt;
|   char filename[13];        Filename for this workscreen&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
long filelength;              number of bytes following after this entry&lt;br /&gt;
&lt;br /&gt;
int number;                   number of objects in this file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following structure is called 'object_header':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
( 0) long offset;             Offset to object data (relativ object_header[0])&lt;br /&gt;
&lt;br /&gt;
( 4) int width;&lt;br /&gt;
&lt;br /&gt;
( 6) int height;&lt;br /&gt;
&lt;br /&gt;
( 8) unsigned char mask;      Is there a mask? (unused)&lt;br /&gt;
&lt;br /&gt;
( 9) unsigned char planes;    # of planes (always 4)&lt;br /&gt;
&lt;br /&gt;
(10) int width_bytes;&lt;br /&gt;
&lt;br /&gt;
(12) int x_neo;               Position inside NEOchrome picture&lt;br /&gt;
&lt;br /&gt;
(14) int y_neo;               -'-&lt;br /&gt;
&lt;br /&gt;
(16) long multi;              Multi-Use (Important for rasters!)&lt;br /&gt;
&lt;br /&gt;
                    &lt;br /&gt;
&lt;br /&gt;
Saving without any headers starts at this point:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all object_headers follows the data of the objects....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's another feature: Clicking with the right button at 'add'/'Replace' or &lt;br /&gt;
holding the shiftkey during 'F1'-'F4' forces NEOchrome Master to add also the &lt;br /&gt;
used rasters/colorpalette to the objekt. E.g. you've an objekt with some &lt;br /&gt;
rasters in it. Cut it with Shift-'F1'. Then all the rasters which are used by &lt;br /&gt;
the objekt are saved too. Under the number of the actual objekt appears a &lt;br /&gt;
small 'R' if this objekt is saved with rasters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These rasters are saved after the datas of each objekt. There fileformat is &lt;br /&gt;
the same than '*.RST'. Only the used rasters are saved. There Offsets (which &lt;br /&gt;
were relative to the screenstart) are now relative to the top of the objekt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What about the multi flag in the objekt_header?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bits  0.. 7: The number of the screen from which the objekt is cutted.&lt;br /&gt;
&lt;br /&gt;
Bits  8..15: The number of rasters which are used by the objekt (Important!)&lt;br /&gt;
&lt;br /&gt;
Bits 15..31: Yet reserved for future use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ï¿½p8. Animateï¿½q&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The animation tool can show all objects cutted or loaded by the Cutter. The &lt;br /&gt;
number of the actual object is written between the two arrows. This object is &lt;br /&gt;
shown on the screen. The position, where this object is drawn, can be changed &lt;br /&gt;
by clicking in the icons at the lower right edge of the screen. There are five &lt;br /&gt;
position where objects can be drawn:&lt;br /&gt;
&lt;br /&gt;
(i)       left top edge of the screen. That means, that all left &lt;br /&gt;
          upper edges ob the objects are placed in the upper left &lt;br /&gt;
          edge of the screen.&lt;br /&gt;
&lt;br /&gt;
(ii)      Right top edge of the screen.....&lt;br /&gt;
&lt;br /&gt;
(iii)     Right bottom of the screen...&lt;br /&gt;
&lt;br /&gt;
(iv)      Left bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
(v)       Center of the screen. All objects are centered in the &lt;br /&gt;
          middle of the screen (e.g. useful for objects that are &lt;br /&gt;
          getting greater). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you click at any place of the screen, the objekts will be animated at &lt;br /&gt;
this place. Since version 2.17 you can now animate on a background. Simply &lt;br /&gt;
select the screen you want as background (by pressing 0..9) and click where &lt;br /&gt;
you want your aninmation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Animate can also automatically show all objects. You can tell NEOchrome Master &lt;br /&gt;
where to start and where to end. To do so, click on arrow up or down of the &lt;br /&gt;
desired border. NEOchrome Master will start by the number shown in the left &lt;br /&gt;
arrow. It will end by the number shown in the right arrow (e.g. to show &lt;br /&gt;
objects 5..9 select '9' in the right border by clicking on the up/down arrows. &lt;br /&gt;
Then select '5' for the left arrow. ).&lt;br /&gt;
&lt;br /&gt;
Clicking with the left mouse button into one of the arrows shows the &lt;br /&gt;
next/previous object. At the end NEOchrome will start over again. Clicking &lt;br /&gt;
with the right mouse button into one of the buttons shows all objects &lt;br /&gt;
automatically. This means, that NEOchrome Master in/decreases the number of &lt;br /&gt;
the actual object by itself. To increase the speed of the animation you must &lt;br /&gt;
again click with the right/left mouse button into the arrow. Whether to use &lt;br /&gt;
the right or left mouse button depends on the direction of the animation (it's &lt;br /&gt;
the same thing than the changing of speed for the color animation).&lt;br /&gt;
&lt;br /&gt;
There's one great problem: If the speed of the animation is at maximum level &lt;br /&gt;
there is no more mouse cursor. To decrease the speed to a normal level press &lt;br /&gt;
cursor down. Consequently you can press cursor up for more speed. Cursor left &lt;br /&gt;
and right selects the previous/next object to show.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes it is necessary to show the objects in a way called &amp;quot;ping pong&amp;quot;. &lt;br /&gt;
Here NEOchrome Master doesn't start over again at the right border. In spite &lt;br /&gt;
it changes the direction and animates back. You can select this way by &lt;br /&gt;
clicking at '&amp;lt;-&amp;gt;'. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But there is more to say....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maybe you have more than one animation in your graphix library (e.g. 1..5 and &lt;br /&gt;
6..9). These are two 'sequenz'. You can change the actual sequenz by clicking &lt;br /&gt;
at the right or left arrow beside 'sequenz'. Every sequenz has it's own &lt;br /&gt;
parameters. If you change from one sequenz to another one NEOchrome Master &lt;br /&gt;
changes all parameters to their last values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saving just saves the values of all sequenzes not the data of the objects!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the help of load you can load new values into the animate tool. The &lt;br /&gt;
objects remain unchanged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ï¿½p9. Rastersï¿½q&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To get more colorful pictures you can now change the color palette at a &lt;br /&gt;
special scanline. This can be done by 'rasters'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are up to 200 color palettes per picture. The actual color palette can &lt;br /&gt;
be selected by clicking on the right and left arrow.&lt;br /&gt;
&lt;br /&gt;
You can also press at cursor right or left to select a palette.&lt;br /&gt;
&lt;br /&gt;
Color palette #0 is the so called 'vbl-palette'. This palette is shown from &lt;br /&gt;
the beginning of the screen till the 1st raster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To set a color palette at a spezific scanline click with left mouse button &lt;br /&gt;
into your picture. At this position will the raster appear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A big problem is the Blitter. The structure of the Atari ST makes it &lt;br /&gt;
impossible, at least for me, to get stable rasters without turning the Blitter &lt;br /&gt;
off. This means that the rasters flicker when moving big objects with the &lt;br /&gt;
copybox. Turn the Blitter off (using the miscellany menu) and they stay quiet. &lt;br /&gt;
(Again, solutions to this problem to me, Chaos, Inc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The position of the actual raster is written in the options board. It can also &lt;br /&gt;
be showed by clicking at 'Show'. You can erase a raster from your picture by &lt;br /&gt;
either clicking at y=0 or clicking at 'Delete'.&lt;br /&gt;
&lt;br /&gt;
To transfer a single color palette click on the arrow-up. This stores the &lt;br /&gt;
actual color palette in a buffer. You can read this buffer by clicking at &lt;br /&gt;
arrow-down. This causes NEOchrome Master to replace the actual color palette &lt;br /&gt;
by the stored one.&lt;br /&gt;
&lt;br /&gt;
You can also save/load rasters by clicking at save/load. All rasters are &lt;br /&gt;
erased from the screen by clicking at 'clear'.&lt;br /&gt;
&lt;br /&gt;
All rasters with position and colors can be stored by clicking at 'Put'. &lt;br /&gt;
Afterwards it's possible to get all these rasters again by clicking at 'Get'. &lt;br /&gt;
This is useful to transfer all rasters from one picture/screen to another.&lt;br /&gt;
&lt;br /&gt;
Put and get are also able to sort the rasters. Clicking with the right &lt;br /&gt;
mousebutton at 'Put' stores the rasters and sorts them afterwards inside the &lt;br /&gt;
Get/Put-Buffer. 'Get' with right mousebutton gets the rasters from the buffer &lt;br /&gt;
and sorts them afterwards inside the picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is the format of the file containing all rasters (*.RST):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|       WORD y_position;        /* shows the position of this raster */&lt;br /&gt;
&lt;br /&gt;
|       WORD palette[16];       /* The colors of the raster */&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
------  This is repeated 200 times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first entry of the file is always the vbl-palette. Its y-position is set &lt;br /&gt;
to zero. All following rasters with a y_position of zero are not active.&lt;br /&gt;
&lt;br /&gt;
It's also possible that the y_positions of the rasters are not sorted. It's &lt;br /&gt;
exactly the same setting as made in NEOchrome Master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To save only the used rasters, click with the right mousebutton at 'SAVE'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's another button, called 'LD PAL'. This means 'Load Palette'.&lt;br /&gt;
&lt;br /&gt;
Imagine the following situation. You painted a logo. Now you want this logo to &lt;br /&gt;
get more colorful. e.g. with all rainbow colors in it.&lt;br /&gt;
&lt;br /&gt;
The color in which the logo is painted may be #1. Set rasters into your logo &lt;br /&gt;
at every scanline. The palette of the rasters could be copied by using &lt;br /&gt;
arrow-up and arrow-down (s.a.). Now you must change color #0 at every palette. &lt;br /&gt;
Now it's time to use 'LD PAL'. Select color #1. This color would be changed by &lt;br /&gt;
'LD PAL'. Select the first raster of the logo as the actual raster. Click on &lt;br /&gt;
'LD PAL'. NEOchrome now asks for a *.PAL file. This file contains only colors. &lt;br /&gt;
The first color of the file overwrites the selected color of the actual &lt;br /&gt;
palette. The next color of the file overwrites the selected color of the next &lt;br /&gt;
raster following the actual raster on the screen. This means, that you can &lt;br /&gt;
change only one color, but in all following rasters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The format of this *.PAL file is very simple:&lt;br /&gt;
&lt;br /&gt;
It contains only words without any header. This means every color is coded &lt;br /&gt;
into one word (like in the color palette register at $FF8240). The end of the &lt;br /&gt;
file is marked by $ffff or by the physical file end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Important Note for painting with rasters: NEOchrome Master always shows in its &lt;br /&gt;
board the color palette used at the mouseposition. Imagine the following &lt;br /&gt;
situation. You are drawing a picture with two palettes. They are switched at &lt;br /&gt;
position y=50. The actual color palette is #1 (from 50..199). Painting at y=20 &lt;br /&gt;
shows you the color palette which is used at this coordinate. Moving the &lt;br /&gt;
mousecursor into the board always shows the actual color palette (here it's &lt;br /&gt;
the wrong one, because your're painting with palette #0). Maybe you get &lt;br /&gt;
confused looking at the wrong color palette. Now it's time to use 'space'. &lt;br /&gt;
Move the mousecursor back at position y=20. Press space. This selects the &lt;br /&gt;
palette #0 (used at y=20) as the actual one. Moving into the option board now &lt;br /&gt;
shows the color palette you are working with. Pressing 'space' works with all &lt;br /&gt;
drawing function, not only rasters....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes it's useful to set more than one raster. For example: You want a &lt;br /&gt;
rainbow starting at scanline 20 and ending at scanline 40. First of all you've &lt;br /&gt;
to set a raster (e.g. raster #20) to scanline 20. Then select raster #40 as &lt;br /&gt;
the actual raster. Click with the right mousebutton at scanline 40. NEOchrome &lt;br /&gt;
Master knows now that it should put rasters from scanline 20 (the last used &lt;br /&gt;
entry) to the mouseposition (scanline 40). There's room for 20 rasters and so &lt;br /&gt;
NEOchrome Master puts a raster at every scanline from 20 to 40.&lt;br /&gt;
&lt;br /&gt;
If you'd selected raster #30 as the actual raster and you'd also clicked at &lt;br /&gt;
scanline 40 then there would be a raster every two scanlines.&lt;br /&gt;
&lt;br /&gt;
After putting all the rasters, you can load you rainbow using 'LD PAL'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One more thing about rasters.... Only saving a picture in IFF-format saves the &lt;br /&gt;
raster too. Remember: pictures with rasters should always be saved in &lt;br /&gt;
IFF-format (Otherwise you lose your rasters).&lt;br /&gt;
&lt;br /&gt;
(NEOchrome adds a new chunk to the IFF-file. This chunk is called 'RAST' and &lt;br /&gt;
its contents is the same than a *.RST file containing only the used rasters.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That's it folks.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm always glad to hear your opinion, critics and wishes about NEOchrome &lt;br /&gt;
Master. Send them to me or give me a call.... Every bug that is send to me &lt;br /&gt;
will be fixed (Please make a good description containing TOS version, computer &lt;br /&gt;
type, RAM configuration, NEOchrome version and bug description).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you like NEOchrome Master send some donation either to Dave Staugas or to &lt;br /&gt;
me, Chaos, Inc. When some people decide to send me some money, then&lt;br /&gt;
there will be some updates with even more features. If you have any&lt;br /&gt;
good  routines (e.g. dithered fill) please send them to me (the&lt;br /&gt;
address will follow),  I'll try to put them in further versions.&lt;br /&gt;
 And&lt;br /&gt;
remember..... NEOchrome beat'em all!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What's new....&lt;br /&gt;
&lt;br /&gt;
Version 2.07:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     - some bugs has been fixed.&lt;br /&gt;
&lt;br /&gt;
     - Rasters now over the whole screen at any scanline.&lt;br /&gt;
&lt;br /&gt;
     - 'LD PAL' to change only one color, but in every palette.&lt;br /&gt;
&lt;br /&gt;
     - STE support could be switched on and off&lt;br /&gt;
&lt;br /&gt;
     - magnifying glasses at the lower border of the fullscreen.&lt;br /&gt;
&lt;br /&gt;
     - calculating colors also for STE.&lt;br /&gt;
&lt;br /&gt;
     - the automatical recognation for the file type is now better.&lt;br /&gt;
&lt;br /&gt;
     - You can now save all options that you selected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Version 2.10:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     - totally new keyboard control routine, that's able to repair damaged &lt;br /&gt;
data packages send by IKBD. It's a little bit self repairing. I hope that you &lt;br /&gt;
don't have as much trouble as with TurboAss' keyboard routine. (In fact all &lt;br /&gt;
TurboAss versions above 1.50 are really very (!) good!).&lt;br /&gt;
&lt;br /&gt;
     - the load_object_bug of version 2.07 is fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Version 2.15:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     - The whole thing with the keyboard driver is rewritten. This means, taht &lt;br /&gt;
you can now use up to 200 rasters even with 60 Hz. If you're now using more &lt;br /&gt;
than 180 rasters at 60 Hz there is nearly no more flickering.&lt;br /&gt;
&lt;br /&gt;
     - Rotating an object at 90Ã¸ uses now the old rotate-routine from &lt;br /&gt;
NEOchrome V1.0. It's much faster now and more useful.&lt;br /&gt;
&lt;br /&gt;
     - Automatically putting of rasters from scanline x to scanline y.&lt;br /&gt;
&lt;br /&gt;
     - different left and right color marks for different screens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Version 2.16:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     - and again some bugs (e.g. transfer Jack Knife from one screen to &lt;br /&gt;
another).&lt;br /&gt;
&lt;br /&gt;
     - Showing the number of the color inside the color box.&lt;br /&gt;
&lt;br /&gt;
     - Sorting rasters.&lt;br /&gt;
&lt;br /&gt;
     - Save only used rasters-&amp;gt;shorter IFF-pictures&lt;br /&gt;
&lt;br /&gt;
     - Right button at UNDO is now color undo.&lt;br /&gt;
&lt;br /&gt;
     - Right button at 'SAVE Copyb.xx' allows you to enter a path and filename&lt;br /&gt;
&lt;br /&gt;
     - Right button at 'Save Raster' saves only used rasters.&lt;br /&gt;
&lt;br /&gt;
     - Adding the used rasters to objekts too.&lt;br /&gt;
&lt;br /&gt;
     - adjustable border-open-routine (works on every ST).&lt;br /&gt;
&lt;br /&gt;
     - animation with background. (Click where you want your objekt)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Version 2.17:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     - NEOchrome checks itself for linkviruses.&lt;br /&gt;
&lt;br /&gt;
     - there's a small 'R' under the objektnumber, when this object is cutted &lt;br /&gt;
with rasters.&lt;br /&gt;
&lt;br /&gt;
     - a printer output of the copybox using grey tones.&lt;br /&gt;
&lt;br /&gt;
     - selectable backroundcolor for right button (pencil and fill).&lt;br /&gt;
&lt;br /&gt;
     - left and right button with pencil draw with color #0.&lt;br /&gt;
&lt;br /&gt;
     - Right button at Show (Object) shows the object (and rasters) &lt;br /&gt;
physically.&lt;br /&gt;
&lt;br /&gt;
     - Recut cuts rasters too.&lt;br /&gt;
&lt;br /&gt;
     - there's a little color palette in the border of the fullscreen.&lt;br /&gt;
&lt;br /&gt;
     - IFF can now load and save STE-colors.&lt;br /&gt;
&lt;br /&gt;
     - IFF-Save Bug is fixed (saved pictures hadn't worked on &lt;br /&gt;
Atari-Transputer-Workstations (That's no joke!)).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Version 2.18:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     - no more bug-fixing...&lt;br /&gt;
&lt;br /&gt;
     - a remap function&lt;br /&gt;
&lt;br /&gt;
     - the copybox is put at the old place by using paste.&lt;br /&gt;
&lt;br /&gt;
     - you can toggle the bit 7 of Port A of the PSG (e.g. to switch a cache &lt;br /&gt;
on and off).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Version 2.19: (first official release)&lt;br /&gt;
&lt;br /&gt;
     - a little effect when you start NEOchrome (just see)&lt;br /&gt;
     - the sync-errors are corrected&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Version 2.20: (ST-News party release)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     - how much bugs are now left?&lt;br /&gt;
&lt;br /&gt;
     - an antialias function is in there&lt;br /&gt;
&lt;br /&gt;
     - copybox is now pasted at the last position&lt;br /&gt;
&lt;br /&gt;
     - right double click in the colordefiner takes the actual painting color &lt;br /&gt;
into the colordefiner&lt;br /&gt;
&lt;br /&gt;
     - some more options are saved (e.g. default palette (HI! Tanis))&lt;br /&gt;
&lt;br /&gt;
     - there's a line-editor (but it's not ready yet)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Version 2.21: (Tanis special release)&lt;br /&gt;
&lt;br /&gt;
     - A screensaver is included&lt;br /&gt;
     - NEOchrome can now play Hippelsounds while painting&lt;br /&gt;
&lt;br /&gt;
Version 2.22:&lt;br /&gt;
&lt;br /&gt;
     - again some bugs (I've left a few ones)&lt;br /&gt;
     - a few consmetical changes (new icons)&lt;br /&gt;
     - IFF-Palette saves now rasters too.&lt;br /&gt;
&lt;br /&gt;
Version 2.23 (Thor of BMT special release):&lt;br /&gt;
&lt;br /&gt;
     - some difficulties and problems&lt;br /&gt;
     - BIG moving enlarger (4x, 8x, 16x)&lt;br /&gt;
     - a bug with large *.PC1 and *.IFF is now fixed (packed data &lt;br /&gt;
     longer than unpacked data-&amp;gt;buffer overflow).&lt;br /&gt;
     &lt;br /&gt;
&lt;br /&gt;
Version 2.25:&lt;br /&gt;
     - Ctrl-'L', Ctrl-'S', Ctrl-'X'&lt;br /&gt;
     - Ctrl 'Esc'-Ctrl'Help' sets backgroundcolor&lt;br /&gt;
     - the segmentation of the magnifier can now be switched off&lt;br /&gt;
     - Jack Knife &amp;lt;-&amp;gt; Copybox Transfer&lt;br /&gt;
     - painting inside the fixed enlarger (TAB to fix, Shift-Tab to &lt;br /&gt;
     release).&lt;br /&gt;
&lt;br /&gt;
Version 2.26:&lt;br /&gt;
     - again a few bugs (will not be mentioned anymore)&lt;br /&gt;
     - module concept (Use Miscellany 'USERx' to load an module)&lt;br /&gt;
     - 'M'=Magnify on/off&lt;br /&gt;
     - correct loading of Degas Pictures&lt;br /&gt;
     - showing width and height of copybox&lt;br /&gt;
     - Shift-F3 pastes copybox at cutted position, F3 at middle of &lt;br /&gt;
     screen.&lt;br /&gt;
     - ',' is now color-pickup (Thanx GOGO and Eric for ALL support)&lt;br /&gt;
     - Cursorkeys move the fixed enlarger.&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
----------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Planned for the future:&lt;br /&gt;
     - userdefined line-patterns&lt;br /&gt;
&lt;br /&gt;
     - a selectable grid width&lt;br /&gt;
&lt;br /&gt;
     - only using 1,2,3, or 4 planes in cutter.&lt;br /&gt;
&lt;br /&gt;
     - bigger pictures (e.g. 640x400)&lt;br /&gt;
&lt;br /&gt;
     - monochrome painting (?)&lt;br /&gt;
&lt;br /&gt;
     - selecting the number of workscreens to get more memory for cutter.&lt;br /&gt;
&lt;br /&gt;
     - dithered fill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        signed &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
             Chaos, Inc. of The Delta Force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
P.S.: The contact address for any suggestions, donations or bugreports is:&lt;br /&gt;
&lt;br /&gt;
                            Delta Force&lt;br /&gt;
                            PLK 136681E&lt;br /&gt;
                          7050  Waiblingen&lt;br /&gt;
                            West-Germany&lt;br /&gt;
&lt;br /&gt;
          (But don't send any illegal software, we are NO pirates!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>&gt;Zorro 2</name></author>
	</entry>
</feed>