Atari Panther: Difference between revisions

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*32k of fast static Ram
*32k of fast static Ram
*64k of ROM
*64k of ROM
*8k reserved solely for sound
*65536 Sprites at the same time
*29bit DSP (Digital Signal Processor with various filters etc
*Hardware scrolling
*25 Separate voices each with independant volume
*Ensoniq Chip "Otis" @ 8 MIPS
*Main resolution of 320 by 200 (non interlaced)
**8k reserved solely for sound
*32 colours per line from a pallette of 262,144 colours giving 7,860 on screen at any one time (very impressive for the day!)
**29bit DSP (Digital Signal Processor with various filters etc
*32bit Graphic processor running at 32Mhz
**32 Separate voices each with independant volume
*2,000 sprites on screen at any one time!
**16-Bit Stereo sound of PCM
**Stereo headphone jacks
*Chip "Panther" (from the "Blossom" - project)
**Main resolution of 320 by 200 (non interlaced)
**32 colours per line from a pallette of 262,144 colours  
**7,860 colours on screen at any one time (very impressive for the day!)
**32bit Graphic processor running at 32Mhz
**2,000 sprites on screen at any one time!
**output via Antenna, RGB and SVHS
**Genlock option
*Control: 2 Multi functions Joystick ports
*3-button-Joysticks
 
 
 
This information came from Zero Magazine (Issue 21, Dennis Publishing) & other sources


(This information came from Zero Magazine (Issue 21, Dennis Publishing))


[[Category:Atari Consoles]]
[[Category:Atari Consoles]]

Revision as of 02:45, 21 October 2011

Atari Panther Concept Chassis

The Atari Panther was scheduled to be launched in 1991, however it was Not released, as the Jaguars development was rapid and Atari saw an opportunity to "skip" a generation. It was a 32bit console & predecessor to Jaguar. Two known games were written for it, Crescent Galaxy and Raiden.

Hardware Specs

  • Motorola 68000 running at 16Mhz
  • 32k of fast static Ram
  • 64k of ROM
  • 65536 Sprites at the same time
  • Hardware scrolling
  • Ensoniq Chip "Otis" @ 8 MIPS
    • 8k reserved solely for sound
    • 29bit DSP (Digital Signal Processor with various filters etc
    • 32 Separate voices each with independant volume
    • 16-Bit Stereo sound of PCM
    • Stereo headphone jacks
  • Chip "Panther" (from the "Blossom" - project)
    • Main resolution of 320 by 200 (non interlaced)
    • 32 colours per line from a pallette of 262,144 colours
    • 7,860 colours on screen at any one time (very impressive for the day!)
    • 32bit Graphic processor running at 32Mhz
    • 2,000 sprites on screen at any one time!
    • output via Antenna, RGB and SVHS
    • Genlock option
  • Control: 2 Multi functions Joystick ports
  • 3-button-Joysticks


This information came from Zero Magazine (Issue 21, Dennis Publishing) & other sources