Shymer's Adventure: Difference between revisions

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[[Category:Atari ST games]]

Latest revision as of 04:47, 3 May 2009

The Case Of The Mixed Up Shymer - Sandra Sharkey [1]


Hints:

Search the barn for a tin can, then get the toothbrush from the overnight case. Then, paint baa baa whitesheep black.

Pull the springs from Humpty Dumpty's mattress and then "Talk to Humpty". Put the springs on the cow.

Give Wee Willie the nightie and he gives you a torch.

Use the scissors to cut Lucy's locket and give it to Kitty.


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