Atari Panther: Difference between revisions

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''Stub. Please expand!''
[[Image:Atari_Panther_chassis.gif|right|300px|Atari Panther Concept Chassis]]
'''Panther'''
 
*32bit console, predecessor to Jaguar.
*The Atari Panther was scheduled to be launched in 1991, however it was '''Not released''', as the Jaguars development was rapid and Atari saw an opportunity to "skip" a generation. It was a 32bit console & predecessor to Jaguar. Two known games were written for it, Crescent Galaxy and Raiden.
*Not released, as the Jaguars development was rapid and Atari saw an opportunity to "skip" a generation
 
====Hardware Specs====
*Motorola 68000 running at 16Mhz
*32k of fast static Ram
*64k of ROM
*8k reserved solely for sound
*29bit DSP (Digital Signal Processor with various filters etc
*25 Separate voices each with independant volume
*Main resolution of 320 by 200 (non interlaced)
*32 colours per line from a pallette of 262,144 colours giving 7,860 on screen at any one time (very impressive for the day!)
*32bit Graphic processor running at 32Mhz
*2,000 sprites on screen at any one time!
 
(This information came from Zero Magazine (Issue 21, Dennis Publishing))


[[Category:Atari Consoles]]
[[Category:Atari Consoles]]

Revision as of 03:48, 28 July 2011

Atari Panther Concept Chassis
  • The Atari Panther was scheduled to be launched in 1991, however it was Not released, as the Jaguars development was rapid and Atari saw an opportunity to "skip" a generation. It was a 32bit console & predecessor to Jaguar. Two known games were written for it, Crescent Galaxy and Raiden.

Hardware Specs

  • Motorola 68000 running at 16Mhz
  • 32k of fast static Ram
  • 64k of ROM
  • 8k reserved solely for sound
  • 29bit DSP (Digital Signal Processor with various filters etc
  • 25 Separate voices each with independant volume
  • Main resolution of 320 by 200 (non interlaced)
  • 32 colours per line from a pallette of 262,144 colours giving 7,860 on screen at any one time (very impressive for the day!)
  • 32bit Graphic processor running at 32Mhz
  • 2,000 sprites on screen at any one time!

(This information came from Zero Magazine (Issue 21, Dennis Publishing))