Atari Panther: Difference between revisions
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[[Image:Atari_Panther_chassis.gif|right|300px|Atari Panther Concept Chassis]] | |||
''' | |||
*The Atari Panther was scheduled to be launched in 1991, however it was '''Not released''', as the Jaguars development was rapid and Atari saw an opportunity to "skip" a generation. It was a 32bit console & predecessor to Jaguar. Two known games were written for it, Crescent Galaxy and Raiden. | |||
====Hardware Specs==== | |||
*Motorola 68000 running at 16Mhz | |||
*32k of fast static Ram | |||
*64k of ROM | |||
*8k reserved solely for sound | |||
*29bit DSP (Digital Signal Processor with various filters etc | |||
*25 Separate voices each with independant volume | |||
*Main resolution of 320 by 200 (non interlaced) | |||
*32 colours per line from a pallette of 262,144 colours giving 7,860 on screen at any one time (very impressive for the day!) | |||
*32bit Graphic processor running at 32Mhz | |||
*2,000 sprites on screen at any one time! | |||
(This information came from Zero Magazine (Issue 21, Dennis Publishing)) | |||
[[Category:Atari Consoles]] | [[Category:Atari Consoles]] | ||
Revision as of 03:48, 28 July 2011
- The Atari Panther was scheduled to be launched in 1991, however it was Not released, as the Jaguars development was rapid and Atari saw an opportunity to "skip" a generation. It was a 32bit console & predecessor to Jaguar. Two known games were written for it, Crescent Galaxy and Raiden.
Hardware Specs
- Motorola 68000 running at 16Mhz
- 32k of fast static Ram
- 64k of ROM
- 8k reserved solely for sound
- 29bit DSP (Digital Signal Processor with various filters etc
- 25 Separate voices each with independant volume
- Main resolution of 320 by 200 (non interlaced)
- 32 colours per line from a pallette of 262,144 colours giving 7,860 on screen at any one time (very impressive for the day!)
- 32bit Graphic processor running at 32Mhz
- 2,000 sprites on screen at any one time!
(This information came from Zero Magazine (Issue 21, Dennis Publishing))