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		<id>https://temlib.org/AtariForumWiki2018/index.php?action=history&amp;feed=atom&amp;title=Cybermate_Delta_Animation_file_format</id>
		<title>Cybermate Delta Animation file format - Revision history</title>
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		<updated>2026-10-19T13:12:04Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temlib.org/AtariForumWiki2018/index.php?title=Cybermate_Delta_Animation_file_format&amp;diff=2916&amp;oldid=prev</id>
		<title>AtariWikiSysop: 1 revision imported</title>
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				<updated>2018-06-03T22:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:51, 3 June 2018&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>AtariWikiSysop</name></author>	</entry>

	<entry>
		<id>https://temlib.org/AtariForumWiki2018/index.php?title=Cybermate_Delta_Animation_file_format&amp;diff=2915&amp;oldid=prev</id>
		<title>Lp: New page</title>
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				<updated>2017-01-02T23:41:28Z</updated>
		
		<summary type="html">&lt;p&gt;New page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
                               Stereo CAD-3D 2.0&lt;br /&gt;
                     Communication Pipeline Specification&lt;br /&gt;
                                 by Tom Hudson&lt;br /&gt;
                                  April, 1987&lt;br /&gt;
                           Copyright 1987 Tom Hudson&lt;br /&gt;
                              All rights reserved&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CYBERMATE COMPRESSED DELTA FILE FORMAT&lt;br /&gt;
&lt;br /&gt;
         The Cybermate animation system uses a &amp;quot;delta&amp;quot; compression&lt;br /&gt;
         technique for storage of animated sequences.  A delta&lt;br /&gt;
         compression is a simple technique which compares a frame of&lt;br /&gt;
         animation to the previous frame, storing only the changes (or&lt;br /&gt;
         deltas) that occurred from one frame to the next.&lt;br /&gt;
&lt;br /&gt;
         In the current application of the delta compression&lt;br /&gt;
         technique, the first frame of the animation sequence is&lt;br /&gt;
         stored in a DEGAS-format picture file, and the remainder of&lt;br /&gt;
         the animation sequence is stored as a series of delta values&lt;br /&gt;
         in a .DLT file.&lt;br /&gt;
&lt;br /&gt;
         Each frame of the animation is recorded as a series of delta&lt;br /&gt;
         values, each of which is stored as a WORD value from 0 to&lt;br /&gt;
         31996 which indicate an offset into the 32000-byte display&lt;br /&gt;
         bitmap memory, then a LONG value which must be EOR'ed at the&lt;br /&gt;
         specified point in the display memory.  This changes the&lt;br /&gt;
         previous frame's LONG value to the new frame's value.  The&lt;br /&gt;
         EOR technique allows animations to be played in reverse as&lt;br /&gt;
         well.&lt;br /&gt;
&lt;br /&gt;
         Each frame has a WORD which indicates the number of deltas&lt;br /&gt;
         that are present for that frame.  When all those are&lt;br /&gt;
         processed, a new frame delta count WORD is read and the&lt;br /&gt;
         process is repeated.&lt;br /&gt;
&lt;br /&gt;
         The .DLT file has the following format:&lt;br /&gt;
&lt;br /&gt;
         WORD -- The number of deltas in this frame.  A zero in this&lt;br /&gt;
         flag indicates the end of the file.  Frames with no deltas&lt;br /&gt;
         (the same as the previous frame) are special cases and a&lt;br /&gt;
         dummy delta offset and LONG EOR value of zero are provided in&lt;br /&gt;
         the delta data which follows.&lt;br /&gt;
&lt;br /&gt;
         The following structure is repeated the number of times&lt;br /&gt;
         specified in the delta count for this frame.&lt;br /&gt;
&lt;br /&gt;
         WORD -- Offset into 32000-byte screen RAM for the delta data.&lt;br /&gt;
         This number is a multiple of 4 from 0 to 31996.  It should be&lt;br /&gt;
         used as an offset from the start of screen RAM to EOR the&lt;br /&gt;
         following LONG.&lt;br /&gt;
&lt;br /&gt;
         LONG -- Delta data.  This value is EOR'ed with the screen&lt;br /&gt;
         data at [screenbase + offset] to change the previous frame's&lt;br /&gt;
         data to the new frame's.&lt;br /&gt;
&lt;br /&gt;
         Once all deltas for a particular frame have been processed,&lt;br /&gt;
         the program reads the number of deltas for the next frame,&lt;br /&gt;
         and continues with this process until all frames have been&lt;br /&gt;
         processed (delta count = 0).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Back to [[ST Picture Formats]]&lt;/div&gt;</summary>
		<author><name>Lp</name></author>	</entry>

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