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		<id>https://temlib.org/AtariForumWiki2018/index.php?action=history&amp;feed=atom&amp;title=The_Black_Cauldron</id>
		<title>The Black Cauldron - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://temlib.org/AtariForumWiki2018/index.php?action=history&amp;feed=atom&amp;title=The_Black_Cauldron"/>
		<link rel="alternate" type="text/html" href="https://temlib.org/AtariForumWiki2018/index.php?title=The_Black_Cauldron&amp;action=history"/>
		<updated>2026-10-19T06:07:12Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://temlib.org/AtariForumWiki2018/index.php?title=The_Black_Cauldron&amp;diff=10161&amp;oldid=prev</id>
		<title>AtariWikiSysop: 4 revisions imported</title>
		<link rel="alternate" type="text/html" href="https://temlib.org/AtariForumWiki2018/index.php?title=The_Black_Cauldron&amp;diff=10161&amp;oldid=prev"/>
				<updated>2018-06-03T23:14:06Z</updated>
		
		<summary type="html">&lt;p&gt;4 revisions imported&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:14, 3 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>AtariWikiSysop</name></author>	</entry>

	<entry>
		<id>https://temlib.org/AtariForumWiki2018/index.php?title=The_Black_Cauldron&amp;diff=10160&amp;oldid=prev</id>
		<title>Barthax at 20:53, 1 August 2006</title>
		<link rel="alternate" type="text/html" href="https://temlib.org/AtariForumWiki2018/index.php?title=The_Black_Cauldron&amp;diff=10160&amp;oldid=prev"/>
				<updated>2006-08-01T20:53:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:53, 1 August 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Black Cauldron - Sierra''' - &lt;/del&gt;[http://www.atarilegend.com/games/games_detail.php?game_id=4243]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''[http://www.atarilegend.com/games/games_detail.php?game_id=4243 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Black Cauldron&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- Sierra'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Complete Solution By P. J. Gagnon (Garrettsville, OH)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Complete Solution By P. J. Gagnon (Garrettsville, OH)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[Walkthroughs]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[Walkthroughs]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Walkthroughs]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Barthax</name></author>	</entry>

	<entry>
		<id>https://temlib.org/AtariForumWiki2018/index.php?title=The_Black_Cauldron&amp;diff=10159&amp;oldid=prev</id>
		<title>Muguk at 01:30, 22 June 2006</title>
		<link rel="alternate" type="text/html" href="https://temlib.org/AtariForumWiki2018/index.php?title=The_Black_Cauldron&amp;diff=10159&amp;oldid=prev"/>
				<updated>2006-06-22T01:30:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:30, 22 June 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;THE BLACK CAULDRON&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SOLUTION&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''The Black Cauldron - Sierra''' - [http&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//www.atarilegend.com/games/games_detail.php?game_id=4243]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By P. J. Gagnon (Garrettsville, OH)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Complete Solution &lt;/ins&gt;By P. J. Gagnon (Garrettsville, OH)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Begin&amp;#160; the&amp;#160; game by going into Dallben's cottage.&amp;#160;  Get&amp;#160; the gruel to feed HenWen.&amp;#160;  The cupboard has supplies you will need for your adventure, which can be obtained either now or after you feed&amp;#160; the pig.&amp;#160;  Go to the barnyard and feed the pig.&amp;#160;  There is dried corn in the shed which the pig will eat, as well, and also earns points -- your choice.&amp;#160;  I could find no other use for the corn or the gruel.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Begin&amp;#160; the&amp;#160; game by going into Dallben's cottage.&amp;#160;  Get&amp;#160; the gruel to feed HenWen.&amp;#160;  The cupboard has supplies you will need for your adventure, which can be obtained either now or after you feed&amp;#160; the pig.&amp;#160;  Go to the barnyard and feed the pig.&amp;#160;  There is dried corn in the shed which the pig will eat, as well, and also earns points -- your choice.&amp;#160;  I could find no other use for the corn or the gruel.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muguk</name></author>	</entry>

	<entry>
		<id>https://temlib.org/AtariForumWiki2018/index.php?title=The_Black_Cauldron&amp;diff=10158&amp;oldid=prev</id>
		<title>Muguk at 14:50, 25 May 2006</title>
		<link rel="alternate" type="text/html" href="https://temlib.org/AtariForumWiki2018/index.php?title=The_Black_Cauldron&amp;diff=10158&amp;oldid=prev"/>
				<updated>2006-05-25T14:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:50, 25 May 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Turn his head and a door above you opens.&amp;#160;  Have the sword ready so you can bonk the henchman.&amp;#160;  He's quite a pest.&amp;#160; After emerging,&amp;#160; go north again and get the keys on the wall to your right.&amp;#160;  Open the door straight ahead of you and free Fleuder Flam.&amp;#160;  You can either use the recently acquired keys or simply untie his ropes. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Turn his head and a door above you opens.&amp;#160;  Have the sword ready so you can bonk the henchman.&amp;#160;  He's quite a pest.&amp;#160; After emerging,&amp;#160; go north again and get the keys on the wall to your right.&amp;#160;  Open the door straight ahead of you and free Fleuder Flam.&amp;#160;  You can either use the recently acquired keys or simply untie his ropes. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160;  &lt;/del&gt;Have your sword ready to bonk the henchman as you leave that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Have your sword ready to bonk the henchman as you leave that room.&amp;#160;  Go west through the first door immediately after leaving&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;room.&amp;#160;  Go west through the first door immediately after &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;leaving&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the room, then up the stairs.&amp;#160;  Then go east to the main hallway and south back through the wine&amp;#160; cellar. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Go south to the drawbridge&amp;#160; door and break the chain with the sword.&amp;#160;  You'll be bonking the henchman all along the &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the room, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;then up the stairs.&amp;#160;  Then go east to the main hallway &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;south &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;back &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;through &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;the wine&amp;#160; cellar. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &lt;/del&gt;Go &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;south &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Return to disk 1 the same &lt;/ins&gt;way &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you came.&amp;#160; After getting through the rocks,&amp;#160; go south for 2 screens where you'll reach the southwest&amp;#160; portion of the swamp.&amp;#160;  Use your flying dust to get to the witch's house.&amp;#160;  Go inside and open the chest.&amp;#160; When the witches appear,&amp;#160; offer them the sword and you'll go outside and receive the cauldron.&amp;#160; The gwythaint will take the cauldron while the witches are talking to you&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;drawbridge&amp;#160; door and break the chain with the sword.&amp;#160;  You'll &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;bonking the henchman all along the way. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160;  Return&amp;#160; to&amp;#160; disk 1 the same way&amp;#160; you&amp;#160; came.&amp;#160;  After&amp;#160; getting&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Go back to the castle.&amp;#160;  Take the same route as before, when you found the princess. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Go south for one screen, then through the east doorway (where the skeletons are).&amp;#160; Use the magic mirror at the proper time and the King jumps in the cauldron.&amp;#160; You float on a log down the river to the cauldron and the witches appear.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;through the rocks,&amp;#160; go south for 2 screens where you'll reach the&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;southwest&amp;#160; portion of the swamp.&amp;#160;  Use your flying dust to get to&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They&amp;#160; will offer you 3 things in exchange for the cauldron. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Do nothing til they offer you the third item -- the sword.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the&amp;#160; witch's&amp;#160; house.&amp;#160;  Go inside and open the&amp;#160; chest.&amp;#160;  When&amp;#160; the&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;witches&amp;#160; appear,&amp;#160; offer them the sword and you'll go outside&amp;#160; and&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This wins the game with 230 out of 230 points. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;receive the cauldron.&amp;#160; The gwythaint will take the cauldron while&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the witches are talking to you. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160;  &lt;/del&gt;Go back to the castle.&amp;#160;  Take the same route as before, when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;found the princess. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &lt;/del&gt;Go south for one screen, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;then through &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the east doorway (where the skeletons are).&amp;#160; Use the magic mirror &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;at the proper time and the King jumps in the cauldron.&amp;#160; You float &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;a log down the river to the cauldron and the witches appear.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They&amp;#160; will offer you 3 things in exchange for the cauldron. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &lt;/del&gt;Do &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;nothing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;til they offer you the third item &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;-- the sword.&amp;#160;  This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;wins the game with 230 out of 230 points. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[Walkthroughs]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[Walkthroughs]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muguk</name></author>	</entry>

	<entry>
		<id>https://temlib.org/AtariForumWiki2018/index.php?title=The_Black_Cauldron&amp;diff=10157&amp;oldid=prev</id>
		<title>Muguk at 14:47, 25 May 2006</title>
		<link rel="alternate" type="text/html" href="https://temlib.org/AtariForumWiki2018/index.php?title=The_Black_Cauldron&amp;diff=10157&amp;oldid=prev"/>
				<updated>2006-05-25T14:47:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;THE BLACK CAULDRON: SOLUTION  &lt;br /&gt;
 &lt;br /&gt;
By P. J. Gagnon (Garrettsville, OH)&lt;br /&gt;
&lt;br /&gt;
Begin  the  game by going into Dallben's cottage.   Get  the gruel to feed HenWen.   The cupboard has supplies you will need for your adventure, which can be obtained either now or after you feed  the pig.   Go to the barnyard and feed the pig.   There is dried corn in the shed which the pig will eat, as well, and also earns points -- your choice.   I could find no other use for the corn or the gruel.  &lt;br /&gt;
&lt;br /&gt;
Then follow the pig back to the cottage where you will witness her vision.  Dallben will give you rope, and the adventure begins.  Be sure to fill your flask with water.&lt;br /&gt;
 &lt;br /&gt;
Go north for 3 screens, avoiding water. (If you go into the water, the pig gets scared, won't follow you, and you lose her!&lt;br /&gt;
  &lt;br /&gt;
Go left  when you see the edge of the bramble patch.  When you wiggle through the brambles correctly, you find the hidden cottage of  the Fair Folk and HenWen is safe.  There's some cookies in the cupboard. &lt;br /&gt;
 &lt;br /&gt;
Somewhere along here you'll meet Gurgi.   When he asks for something to eat, offer him either the cookies or the &lt;br /&gt;
&lt;br /&gt;
Go south upon leaving the cottage for 2 screens.  There is a lute in the tree with a hole in it.  Take it.  Go east for 2 screens,  then north, which brings you to the waterfall.  &lt;br /&gt;
&lt;br /&gt;
The magic word  will cause a rock to lower in the water so you can walk on it.   Be careful -- if you fall in the water,  you drown.   &lt;br /&gt;
&lt;br /&gt;
You'll  fall  in  a hole after entering  the  cave.   Offer King Eidelleg the lute and he'll give you a magic mirror and flying dust.&lt;br /&gt;
&lt;br /&gt;
After leaving the cave, go west for 3 screens till you reach the swamp to the west, then north for 2 screens where you'll see a dagger.   I've not found a use for the dagger that earns points, but I take it anyway.  Go west to the scarey trees, then north to the rocks.  I wouldn't tell you how to  maneuver through the rocks, even if I could explain it -- that would ruin some of your fun.  But I will tell you that my 6-year old daughter figured it out when I couldn't.  You must go through the rocks to get to the castle. &lt;br /&gt;
 &lt;br /&gt;
Upon reaching the point of the highest rock, throw your rope.   It will go either east or west; it makes no matter which.   Climb  the ledge and you will be facing the castle.  Welcome to '''disk &lt;br /&gt;
&lt;br /&gt;
Walk the maze, then go west when you're facing the alligators.   There will be a henchman pulling a cart at the drawbridge.   If he's not there the first time,  leave the screen and return -- as many times as it takes.   &lt;br /&gt;
&lt;br /&gt;
Jump on the cart and you're in the castle.   Wait til the henchman leaves before you get off the cart.   Go through the northern doorway into the wine cellar.   Go between the last 2 barrels on the right, and you'll fall into a sub-dungeon and find the princess.   Go east for 2 screens.   Look at the north wall.  There's a crack between some of the stones which are moveable and reveal a King's burial tomb.   &lt;br /&gt;
&lt;br /&gt;
There is the magic sword.  The princess makes her escape.  You leave the chamber and go south, then east til you see a gargoyle.   &lt;br /&gt;
Turn his head and a door above you opens.   Have the sword ready so you can bonk the henchman.   He's quite a pest.  After emerging,  go north again and get the keys on the wall to your right.   Open the door straight ahead of you and free Fleuder Flam.   You can either use the recently acquired keys or simply untie his ropes. &lt;br /&gt;
 &lt;br /&gt;
     Have your sword ready to bonk the henchman as you leave that  &lt;br /&gt;
room.   Go west through the first door immediately after  leaving  &lt;br /&gt;
the room,  then up the stairs.   Then go east to the main hallway  &lt;br /&gt;
and  south  back  through  the wine  cellar.   Go  south  to  the  &lt;br /&gt;
drawbridge  door and break the chain with the sword.   You'll  be  &lt;br /&gt;
bonking the henchman all along the way. &lt;br /&gt;
 &lt;br /&gt;
     Return  to  disk 1 the same way  you  came.   After  getting  &lt;br /&gt;
through the rocks,  go south for 2 screens where you'll reach the  &lt;br /&gt;
southwest  portion of the swamp.   Use your flying dust to get to  &lt;br /&gt;
the  witch's  house.   Go inside and open the  chest.   When  the  &lt;br /&gt;
witches  appear,  offer them the sword and you'll go outside  and  &lt;br /&gt;
receive the cauldron.  The gwythaint will take the cauldron while  &lt;br /&gt;
the witches are talking to you. &lt;br /&gt;
 &lt;br /&gt;
     Go back to the castle.   Take the same route as before, when  &lt;br /&gt;
you  found the princess.   Go south for one screen,  then through  &lt;br /&gt;
the east doorway (where the skeletons are).  Use the magic mirror  &lt;br /&gt;
at the proper time and the King jumps in the cauldron.  You float  &lt;br /&gt;
on  a log down the river to the cauldron and the witches appear.   &lt;br /&gt;
They  will offer you 3 things in exchange for the cauldron.   Do  &lt;br /&gt;
nothing  til they offer you the third item  -- the sword.   This  &lt;br /&gt;
wins the game with 230 out of 230 points. &lt;br /&gt;
&lt;br /&gt;
Back to [[Walkthroughs]]&lt;/div&gt;</summary>
		<author><name>Muguk</name></author>	</entry>

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